//Deck
Notes:
- The web app is a minimal viable product not the finished version.
- The combat is intentionally minimalist
Quick start
Start game, build a 12 cards deck, fight against the bot.
To start the combat put a card on the table with the face down. (which means click one of the for card-buttons).
Continue to play cards until you win or loose.
For simplicity the bot have a random deck.
Combat
Combat is based on three attributes: initiative, attack and defense.
Initiative determines who start the fight.
Attack is the damage, and defense the HP.
Each card is defined by those three attributes: initiative/attack/defense.
There is no card that wins against all others, just like rock, paper and scissors.
Example fight
1/5/9 vs 5/5/5
1 initiative, 5 attack, 9 defense; versus 5 initiative, 5 attack, 5 defense.
5/5/5 has the higher initiative so it starts the fight.
1/5/9 takes 5 damage and becomes 1/5/4.
Now it attack back dealing 5 damage.
5/5/5 takes 5 damage and becomes 5/5/0.
Zero defense means it lost.
1/5/4 won.
At the game it would remain in the table and be restored to 1/5/9.
Gameplay
Players have no HP or MP, only 12 cards to play.
Players summon one creature at a time and they duel.
The player who owns the last card on the table win.
Rules
For the exact rules download the pdf file: formal_rules.pdf.
About the image
The Eagle represents initiative.
The Lion represents attack.
The bear represents defense.
| Updated | 1 day ago |
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | ruanfh |
| Genre | Card Game, Puzzle |
| Tags | Deck Building, Math, Turn-Based Combat |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code |
Download
Click download now to get access to the following files:



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