Notes:

- The web app is a minimal viable product not the finished version.

- The combat is intentionally minimalist


Quick start

Start game, build a 12 cards deck, fight against the bot.

To start the combat put a card on the table with the face down. (which means click one of the for card-buttons).

Continue to play cards until you win or loose.

For simplicity the bot have a random deck.


Combat

Combat is based on three attributes: initiative, attack and defense.

Initiative determines who start the fight.

Attack is the damage, and defense the HP.

Each card is defined by those three attributes: initiative/attack/defense.

There is no card that wins against all others, just like rock, paper and scissors.

Example fight

1/5/9 vs 5/5/5

1 initiative, 5 attack, 9 defense; versus 5 initiative, 5 attack, 5 defense.

5/5/5 has the higher initiative so it starts the fight.

1/5/9 takes 5 damage and becomes 1/5/4.

Now it attack back dealing 5 damage.

5/5/5 takes 5 damage and becomes 5/5/0.

Zero defense means it lost.

1/5/4 won.

At the game it would remain in the table and be restored to 1/5/9.


Gameplay

Players have no HP or MP, only 12 cards to play.

Players summon one creature at a time and they duel.

The player who owns the last card on the table win.


Rules

For the exact rules download the pdf file: formal_rules.pdf.



About the image

The Eagle represents initiative.

The Lion represents attack.

The bear represents defense.

Updated 1 day ago
Published 5 days ago
StatusIn development
PlatformsHTML5
Authorruanfh
GenreCard Game, Puzzle
TagsDeck Building, Math, Turn-Based Combat
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AI DisclosureAI Assisted, Code

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formal_rules.pdf 67 kB

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